Broken Pass Bounty

kill

Broken Pass Bounty

Lvl 3-53-5One-shot, about 4 to 6 hours· medium

A hard mountain hunt where the path is as dangerous as the prey.

— Hook · kill

B
QuestgiverBrenna Vale
Kill
Generic Fantasy
Medium
Lvl 3-5
3-5
One-shot, about 4 to 6 hours
4 NPCs
3 encounters
The Opening

The mountain route is turning deadly, and the guild is paying for monster heads before the next storm closes the passes. Follow the tracks into the West Mountains, find what is hunting the slopes, and make the roads safe again. Bring proof, or do not come back at all.

— Hook · kill

Set the Scene

At the guild hall, Brenna Vale spreads a weather-stained map across the table and marks the West Mountains with a knife point. Caravans have been turned back twice, one mule train vanished in the snow, and the guild is offering payment for the monsters responsible. She needs the party to leave at once, before the next storm seals the pass.

Patron
B
Questgiver

Brenna Vale

Direct guild contract with a practical tone and a clear deadline.

On the Streets · In the Books

Rumours

d4 · table
  1. 01
    The creatures only attack near old quarry cuts and abandoned mineshafts.
  2. 02
    A storm always seems to arrive right before anyone reaches the upper ridge.
  3. 03
    Someone has been leaving meat and offal in the high hollows.
  4. 04
    A prior hunter band never returned, but their pack animals did.
Stakes

If the party fails, the mountain route stays unsafe and the guild may blame them for the lost caravans. If they succeed, they earn the guild's trust and may uncover a larger plot behind the monster attacks.

Ticking Clock·A winter storm is building and will close the pass within a day, trapping the monsters and the party on the upper slopes.

Background Lore

The West Mountains are a hard place to work. Narrow goat paths cling to broken slopes, weather changes fast, and old quarries have left loose stone that shifts underfoot. Over the last few weeks, a cluster of predators and larger monsters have pushed down from the high ridges, drawn by carcasses, storm-shelter, or something older hidden in the rock. The guild wants the threat reduced before the mountain roads and winter supply lines become unsafe.

What the World Knows

The West Mountains have become dangerous, with monsters attacking travelers and supply lines. The guild hires the party to hunt the creatures, clear the route, and bring back proof of the kills.

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