Broken Pass Bounty
Broken Pass Bounty
“A hard mountain hunt where the path is as dangerous as the prey.”
— Hook · kill
“The mountain route is turning deadly, and the guild is paying for monster heads before the next storm closes the passes. Follow the tracks into the West Mountains, find what is hunting the slopes, and make the roads safe again. Bring proof, or do not come back at all.”
— Hook · kill
At the guild hall, Brenna Vale spreads a weather-stained map across the table and marks the West Mountains with a knife point. Caravans have been turned back twice, one mule train vanished in the snow, and the guild is offering payment for the monsters responsible. She needs the party to leave at once, before the next storm seals the pass.
Brenna Vale
Direct guild contract with a practical tone and a clear deadline.
Rumours
d4 · table- 01The creatures only attack near old quarry cuts and abandoned mineshafts.
- 02A storm always seems to arrive right before anyone reaches the upper ridge.
- 03Someone has been leaving meat and offal in the high hollows.
- 04A prior hunter band never returned, but their pack animals did.
If the party fails, the mountain route stays unsafe and the guild may blame them for the lost caravans. If they succeed, they earn the guild's trust and may uncover a larger plot behind the monster attacks.
Background Lore
The West Mountains are a hard place to work. Narrow goat paths cling to broken slopes, weather changes fast, and old quarries have left loose stone that shifts underfoot. Over the last few weeks, a cluster of predators and larger monsters have pushed down from the high ridges, drawn by carcasses, storm-shelter, or something older hidden in the rock. The guild wants the threat reduced before the mountain roads and winter supply lines become unsafe.
The West Mountains have become dangerous, with monsters attacking travelers and supply lines. The guild hires the party to hunt the creatures, clear the route, and bring back proof of the kills.