The Silver Echo of Malady - AI-generated fantasy Quest

The Silver Echo of Malady

The Silver Echo of Malady
Investigation and Dungeon Crawl

The Silver Echo of Malady

Lvl 3 to 54 to 5 players1 to 2 sessions· medium

A silent song hides a rotting soul.

— Hook · Investigation and Dungeon Crawl

L
QuestgiverLord Alistair Malady
Investigation and Dungeon Crawl
D&D 5E
Medium
Lvl 3 to 5
4 to 5 players
1 to 2 sessions
3 NPCs
2 encounters
The Opening

Lord Malady grips your hands with trembling fingers. My daughter hums a tune of the dead and will not wake. Please, stop the song before it takes her entirely.

— Hook · Investigation and Dungeon Crawl

Set the Scene

Rain lashes against the carriage as you arrive at Malady Manor, where every candle burns low and the staff speak only in whispers.

Patron
L
Questgiver

Lord Alistair Malady

Desperate and frantic, offering a pouch of platinum to anyone who can save his daughter from her supernatural coma.

On the Streets · In the Books

Rumours

d3 · table
  1. 01
    The Malady family has a secret vault under their house that hasn't been opened in a century.
  2. 02
    Strange singing can be heard from the manor gardens exactly at midnight.
  3. 03
    The local healers have no cure for Elaras sleeping sickness and fear it is contagious.
Stakes

If the song is not stopped, the spirit will consume Elara's soul and manifest as a Greater Banshee in the heart of the settlement.

Ticking Clock·Each long rest taken increases the Song of Mourning DC by 2 for any characters within the manor walls.

Background Lore

The Malady Manor was built over an ancient burial site of a forgotten choir. A silver seal kept the spirits at rest, but recent renovations to the wine cellar have disturbed the sanctum.

What the World Knows

The Malady heir is suffering from a rare magical affliction and the family needs experts to find a cure within the house.

Relationships

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