The Secret Gizzard of The Maple's Lamb - AI-generated fantasy Quest

The Secret Gizzard of The Maple's Lamb

The Secret Gizzard of The Maple's Lamb
Investigation

The Secret Gizzard of The Maple's Lamb

Lvl 13-5 Players1-2 Sessions· Medium

The hospitality here is warm, wet, and increasingly predatory.

— Hook · Investigation

H
QuestgiverHodo Underhill
Investigation
D&D 5E
Medium
Lvl 1
3-5 Players
1-2 Sessions
3 NPCs
2 encounters
The Opening

Welcome to The Maple's Lamb, travelers! Please, mind your step: the floorboards are a bit sensitive tonight and Hodo does not want any more toes going missing.

— Hook · Investigation

Set the Scene

The players arrive at a rustic, oddly organic-looking tavern called The Maple's Lamb during a heavy downpour, finding the owner Hodo Underhill frantically scrubbing a floor that seems to be sweating.

Patron
H
Questgiver

Hodo Underhill

Hodo approaches the party with a tray of drinks that rattle rhythmically, his voice a frantic whisper as he begs for help identifying a 'pest' problem.

On the Streets · In the Books

Rumours

d3 · table
  1. 01
    Patrons entering the Maple's Lamb are coming out shorter, as if they were sanded down.
  2. 02
    Hodo Underhill has started buying bulk quantities of meat but no one ever sees a delivery.
  3. 03
    The tavern actually moved three feet to the left during the last thunderstorm.
Stakes

If the players fail, the tavern will consume everyone currently inside and relocate to a new town to repeat the cycle.

Ticking Clock·Every hour spent inside increases the 'Gastric Acidity' of the building, dealing chip damage to players and slowly dissolving the furniture.

Background Lore

The Maple's Lamb was built from the remains of a strange, ancient wood discovered in a crater. Hodo's grandfather thought it was just exceptionally sturdy timber, but the wood never truly died.

What the World Knows

Hodo believes a group of invisible fey or tricksters are rearranging his tavern and stealing his supplies.

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