The Silence of Finton - AI-generated fantasy Quest

The Silence of Finton

The Silence of Finton
rescue

The Silence of Finton

Lvl 2 to 4 over the course of the campaign3 to 6 players6 sessions· hard

A month-long journey from the shadows of Sixkils to the gates of hell.

— Hook · rescue

Rescue
D&D 5E
Hard
Lvl 2 to 4 over the course of the campaign
3 to 6 players
6 sessions
4 NPCs
3 encounters
The Opening

The city of Finton is falling to a cruel lord and his siege engines. You must find the strategic asset hiding in Sixkils and escort them back through the war zone. Be warned: the mercenaries known as the Violets are already hunting you.

— Hook · rescue

Set the Scene

The party stands at the muddy, overcrowded gates of Sixkils, watching the horizon glow orange from the distant fires of Finton.

Patron
C
Questgiver

Commander Harken

Harken approaches with bloodshot eyes and a heavy cloak, gripping a sealed scroll with trembling, soot-stained hands.

On the Streets · In the Books

Rumours

d3 · table
  1. 01
    The cruel lord of Finton has been seen talking to shadows near the cathedral.
  2. 02
    The Violets are paid double for any adventurer captured alive near Sixkils.
  3. 03
    Sixkils has become a den of spies hiding among the desperate refugees from the east.
Stakes

If Elara is not delivered and the ritual stopped, the 20,000 souls within Finton will be consumed to anchor a demon lord in this world.

Ticking Clock·The ritual concludes in 30 days during the total lunar eclipse; every day lost to travel makes the final battle more difficult.

Background Lore

Finton was a trade hub until Lord Valthus turned his army against it without provocation. Sixkils became a haven for those fleeing, but now it is a trap for those the lord wants silenced.

What the World Knows

Rescue Scholar Elara from the slums of Sixkils and bring her to the Finton resistance to provide the knowledge needed to break the siege.

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