Browse fantasy hazards and traps with triggers, discovery clues, countermeasures, defenses, and flavorful effects for Pathfinder 2E and similar systems.
A pair of iron-plated walls studded with jagged, rusted spikes that violently slam together when weight is applied to drainage holes in the floor.
An invisible pocket of unstable arcane density centered on a specific floor tile. When weight is applied to the focal point, the gravity within a 15 foot radius increases by a factor of fifty, inst...
A cluster of pale lavender crystals growing from a jagged fissure in the cavern floor. These crystals are hypersensitive to kinetic vibrations and elemental shifts in the earth.
A cluster of pale, fist-sized bulbs protruding from the mortar of the wall. These organic glands react to vibration and warmth by venting a concentrated cloud of fine, obsidian-colored dust.
Jagged, semi-translucent crystal growths that sprout from the stone in places where necrotic energy has pooled. These shards are formed from the literal crystallization of lingering psychic trauma ...
A forty foot diameter clearing where the air is thick with golden, glittering silt. Within this zone, time does not flow linearly. Small animals may be seen skeletal and bleached one moment, then s...
A high-frequency magical ward designed to protect the Blade of Sundered Whispers by converting sound waves into lethal psychic feedback. The trap consists of silvered runes inlaid into the cavern f...
A dense patch of indigo fungus that absorbs sounds and memories, releasing them as a crushing psychic blast when disturbed.
A pocket of floating, iridescent fungal spores that react to heat and movement. When disturbed, they cling to organic matter, causing irritation and illuminating the victim.
A shimmering expanse of violet-tinted silk that resonates with the audible sound of soft, rhythmic sobbing.
An ancient, golden mosaic on the floor depicting a faceless monarch. When a female creature steps upon it, the mosaic glows with a warm, amber light, and the divine essence of a king from four mill...
A mosaic floor of shimmering lapis and gold leaf activates when a biological woman enters the space, attempting to use her physical form as a vessel for the reincarnation of a monarch who died four...
An ancient, cursed stone dais infused with the desperate will of a fallen monarch. The hazard seeks to use any viable living host to reincarnate the spirit of a king who died four millennia ago, by...
An area of crystalline dust and purple pebbles that absorbs nearby sound and releases it in a violent, concussive burst when physically disturbed.
A sophisticated warding chamber where the four elemental planes collide. The room is a perfect cube, forty feet on each side, with a central levitating monolith of crystalline quartz that hums with...
A dense, low-lying shrub featuring shimmering, gold-tinged leaves and bulbous, translucent pods filled with a pressurized, hyper-adhesive resin.
Fine silken threads are strung with tiny, hollowed-out bird skulls and silver thimbles. When disturbed, they vibrate with a discordant psychic resonance that screams into the minds of those nearby.
Clusters of translucent, white fungal veils hanging from the ceiling like delicate cobwebs that shimmer with a faint bioluminescence.
A dark obsidian pillar etched with screaming visages that hungers for the life force of the living. It radiates a palpable chill that slows the pulse and numbs the mind.
A narrow urban lane that acts as a shortcut but possesses fractured spatial properties. To those inside, the world occasionally renders as a total black void, masking enemies and confusing navigation.
A localized patch of forest where the sunlight filters through the canopy in unnaturally vibrant, dancing patterns. The air is thick with shimmering golden spores that cause overwhelming, magical e...
A shattered span of obsidian stone blocks floating over a deep ravine. The air around the bridge is thick with a grey, unnatural fog that smells of copper and grave dirt.
The Moss-Heart is a parasitic fungal entity that serves as a central nervous system for mindless husks in the vicinity. It pulses with a dim, rhythmic green light and smells of wet earth and rot.
An ancient Sarkorian warding stone, once meant to repel demons, has been cracked and corrupted by the Worldwound's influence. It now projects a field of unstable magic that reacts violently to any ...
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