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Choose the Right Workshop Generator

Compare all 22 Workshop generators by output, workflow and supported follow-up actions.

Start at RPG Workshop, decide what kind of campaign object you need, then choose the generator whose result surface supports the work you plan to do next. The Workshop has 22 visible generator choices, but their controls and follow-up tools are not interchangeable.

Start with the result you need

1. Choose the campaign object before the format

Ask what you need to use at the table. A person belongs in Character or NPC. A complete adversary belongs in Monster, while an active scene belongs in Encounter Builder. A place might be a Building, Dungeon, Settlement, Region or World depending on its scale. Choose Poetry & Lore only when the deliverable is verse or lore rather than an editable registry entity.

Desktop RPG Workshop showing the selected NPC form and the owned Glasswake results list.

The selected generator controls the form, result type and available follow-up actions.

Mobile RPG Workshop showing the horizontal generator choices and selected NPC form.

On mobile, move through the horizontal generator choices before completing the selected form.

Understand the three inventories

Do not infer one inventory from another. A type appearing in the main Workshop does not mean it is offered by every Generate and Link panel. Equally, a result using the shared registry does not mean it has every shared action.

The current 15 types are: NPC, Character, Monster, Faction, Settlement, Tavern, Shop, Region, Building, Hazard, Dungeon, Spellbook, Loot, MagicItem, Poetry. The current entity context changes the recommended subset shown first. Every remaining supported type stays available under Other generators, so the recommendation is guidance rather than a hard filter.

Compare the exact 22 choices

This matrix describes the reviewed product contract. “Auto-art” means a visible saved-art option on the normal generator surface. A saved paid preset may spend Gold, so generation should not be described as universally free. “Generic reroll” is the mounted section action reviewed at 1 Gold. Bespoke controls behave differently.

Workshop choiceBest used forExecutionAuto-artReroll or specialised controlRelationshipsShare CardExport/result boundary
BuildingA single structure or important locationAsyncYesNoneYesYesRegistry and standard export
CharacterA player-character recordAsyncYesGeneric rerollYesYesSeparate builder, registry result
ClassA homebrew class or subclassAsyncNoGeneric rerollYesYesRegistry and standard export
DungeonA room-based lair or dungeonAsyncYesGeneric rerollYesYesRegistry and standard export
Encounter BuilderA balanced combat or social sceneAsyncYesGeneric rerollYesYesRegistry and standard export
FactionA guild, order or political groupAsyncYesGeneric rerollYesYesRegistry and standard export
HazardA trap, ward or environmental dangerAsyncYesNoneYesYesRegistry and standard export
LootA treasure bundle or rewardSynchronousNoNoneNoYesRegistry and standard export
Magic ItemOne enchanted objectAsyncYesGeneric rerollYesNoRegistry and standard export
MonsterA complete creature or adversaryAsyncYesGeneric rerollYesYesRegistry and standard export
NPCA non-player characterAsyncYesGeneric rerollYesYesRegistry and standard export
PantheonA religion with several deitiesAsyncYesRegenerate one deityYesYesRegistry and standard export
Poetry & LoreVerse, prophecy or short loreAsyncNoLegacy refinementNoNoLegacy result and URL copy
PuzzleA riddle or physical mechanismAsyncYesNoneYesYesRegistry and standard export
Quest GeneratorAn adventure with hook, scenes and castAsyncYesNoneYesYesRegistry and standard export
RegionA broad land, realm or frontierAsync queueYesNoneNoYesRegistry and standard export
SettlementA town, city or communityAsyncYesNoneYesYesRegistry and standard export
ShopA merchant, shopkeeper and stockAsyncYesRegenerate stockYesYesRegistry and standard export
SpeciesAn ancestry with biology and cultureAsyncYesNoneYesYesRegistry and standard export
SpellbookA coherent collection of spellsAsyncYesNoneYesYesRegistry and standard export
TavernAn inn, tavern and its peopleAsyncYesNoneYesYesRegistry and standard export
WorldA top-level world, shard or realmAsyncYesGeneric rerollYesNoRegistry and standard export

2. Use scale to separate similar place generators

Choose Building for one location, Dungeon for an explorable room sequence, Settlement for a community, Region for a broad area and World for the top-level setting. A World result can expand a Region, while Region uses durable queue recovery. Those are follow-up behaviours, not reasons to put every place in the largest generator.

3. Separate a statted subject from a playable situation

Use Monster for the creature itself and Encounter Builder for the situation in which creatures, terrain and objectives meet. Use NPC for a supporting person and Character for the separate player-character builder. Use Class or Species when the reusable rules or ancestry are the real output.

4. Check the follow-up action before submitting

If you need a Share Card, note that Magic Item, Poetry & Lore and World do not mount one in the reviewed contract. If you need relationships, Loot, Poetry & Lore and Region are exceptions. If you expect a reroll, check the table rather than assuming the shared entity view provides it. Confirm any displayed Gold amount before using an art or reroll control.

Make one deliberate choice

For the Glasswake walkthrough, an individual expedition captain is an NPC, not a Character, Class or Faction. The form can take age, level, game system, optional characteristics, campaign context, a concise brief and an auto-art preset. That choice produces an NPC result whose relationships and export controls fit the intended use.

Checkpoint

Check your result

  • The chosen generator matches the campaign object and its scale.
  • Its execution and result surface match the way you plan to review the result.
  • Any needed relationship, reroll, Share Card and export action is present in the matrix.
  • The live art or action price has been checked before one deliberate submission.

Troubleshooting

If something looks wrong

Troubleshooting

Symptom
The result is the wrong scale or kind of object.
Likely cause
A neighbouring generator was chosen by theme rather than by the object needed at the table.
Next safe action
Return to RPG Workshop and compare Building, Dungeon, Settlement, Region and World, or NPC, Character and Monster, before submitting another request.
Symptom
A relationship, Share Card or reroll control is missing.
Likely cause
Those actions are capability-specific, even when several types share the registry view.
Next safe action
Check the matrix and the generator handbook. Do not repeatedly reload or regenerate to make an unsupported control appear.
Symptom
Generate and Link does not offer all 22 choices.
Likely cause
Its inventory is intentionally smaller and is mounted for the current source entity.
Next safe action
Use the offered related type, or return to the main Workshop for the complete generator inventory and link an existing result afterwards where supported.

Generator handbooks